The Development of Digital Books Aided Augmented Reality (AR) to Improve Self Efficacy in Favor of Distance Learning
DOI:
https://doi.org/10.12775/JEHS.2022.12.09.008Keywords
digital transformation, Augmented Reality (AR), efficacy of teachingAbstract
This study aims to create a Digital Book mathematical economics to improve the self-efficacy of students, where Media Powtoon, Augmented Reality (AR) and application Kahoot already present in the design of digital books. To see the feasibility of the book, the attractiveness of the book and the effectiveness of using AR-assisted Economic Mathematics Books to increase student self-efficacy. The research method used in this research is the development of the ADDIE model which has five stages of research implementation, namely Analysis, Design, Develop, Implement, and Evaluate. Through these five stages, researchers will develop an AR-assisted Mathematics Economics book. In this book, several applications will collaborate in providing the presentation of the material in the form of learning videos using the application Powtoon, displaying animations with Augmented Reality (AR) and evaluating learning outcomes using the application Kahoot, so that this book can help the distance lecture process become more interesting. and effective both in presenting the material, the media used to evaluate learning in lectures. The results of this study show that the Digital Book was developed to conclude that it is feasible, interesting and effective to be used as a distance learning medium and helps students in increasing self-efficacy in learning.
References
Abror A M, Suryani N, Ardianto D T. Digital Flipbook Empowerment as A Development Means for History Learning Media. DOI: 10.23887/jpi-undiksha.v8i2.24122, ISSN: 2541-7207, 2019; Vol. 8 No. 2.
Elfitra, Mansyur A, Taufik M I. Student Perceptions of Augmented Reality (AR) Media in Calculus Courses. In Journal of Physics: Conference Series. IOP Publishing. 2021; Vol. 1819, No. 1, p. 012033
Feranita S, P Karyanto P, Oetomo D, Sumarjiyan T. Pengaruh Penerapan Media Pembelajaran Augmented Reality ECO-AR 1-3 Terhadap Peningkatan Dimensi Ecological Knowledge dalam Kosep Literasi Lingkungan. Proceeding Biology Education Conference. p-ISSN:2528-5742. 2018; Volume 15:414-420.
Frisnoiry S, Siregar T M. E-Learning Technology: Kahoot Application as a Learning Evaluation Tool. Solid State Technology. 2020.
Hellik H, Retno W, Muhammad I. Pengembangan media pembelajaran mesin menggunakan teknologi augmented reality. 2019; Vol.1, No.01: https://ejournal.pnc.ac.id/index.php/jinita/index.
Munir. Pembelajaran Jarak Juah Berbasis teknologi Informasi dan Komunikasi” ISBN 978-602-8361-699, www.cvalfabeta.com; 2009.
Piskurich G M. Rapid Instructional Design: Learning ID fast and right. Ed Forest: The ADDIE Model: Instructional Design, Educational Technology; 2006.
Siregar T M, Frisnoiry S, Siregar N. Virtual Video Aid Web-Based E- Learning. Solid State Technology. 2020;63(5): 8089-8097.
Siregar T M, Ritonga A, Linda Septi yanti S. Analysis of Economics Mathematics Literacy and Numeracy in Supporting the Implementation of Distance Learning, Atlantis Press SARL. 2021: http://creativecommons.org/licenses/by-nc/4.0/.
Vince M, Ali M. Pengembangan buku digital interaktif matematika pada materi geometri. 2019; Volume 6, No 2: http://journal.uny.ac.id/index.php/jitp, ISSN 2460-7177.
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2022 Tiur Malasari Siregar, Arnah Ritonga, Jufri Darma, Faisal Rahman Dongoran
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
The periodical offers access to content in the Open Access system under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0
Stats
Number of views and downloads: 540
Number of citations: 0