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Historia i Polityka

Militarization of Popular Culture in the United States: A Case Study of the America’s Army Video Game
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Militarization of Popular Culture in the United States: A Case Study of the America’s Army Video Game

Authors

  • Michał Osiński-Szymański Uniwersytet Opolski, Szkoła Doktorska https://orcid.org/0000-0003-1818-2191

DOI:

https://doi.org/10.12775/HiP.2025.022

Keywords

militarization, video games, America’s Army, military-industrial-media-entertainment complex, popular culture

Abstract

The article focuses on the process of militarization of popular culture using the example of the video game industry. As a result of the technological revolution in the United States in the 20th century, games are in their own way “marked” by the military – if only because of the technology on which the first productions were based. Nowadays one can see titles on the game market that favor the promotion of military discourse. A game by the US Army is a crowning example of this, especially since this one was designed by the army at every stage of its development. The case study of America’s Army, first of all, allows us to see the mechanisms of the military-industrial-media-entertainment complex. This article seeks to present the militaristic rhetoric of the game, especially taking into account the propagation of the vision of the US Army presented in it. 

References

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Historia i Polityka

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Published

2025-09-05

How to Cite

1.
OSIŃSKI-SZYMAŃSKI, Michał. Militarization of Popular Culture in the United States: A Case Study of the America’s Army Video Game. Historia i Polityka. Online. 5 September 2025. No. 53 (60), pp. 67-78. [Accessed 26 March 2026]. DOI 10.12775/HiP.2025.022.
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No. 53 (60) (2025)

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Copyright (c) 2025 Michał Osiński-Szymański

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