THE USE OF GAMIFICATION AS A SUPPORT TOOL FOR EFFECTIVE MANAGEMENT OF THE ORGANIZATION
DOI:
https://doi.org/10.12775/AUNC_ZARZ.2016.027Keywords
gamification, game managerial decision games, the active form of teachingAbstract
The aim of the article is to present modern methods of learning the desired behavior of employees in business conditions , using the active forms of learning which are simulation games . In this article I will refer to the experience of the company Imperial Tobacco Poland SA , used its gaming and objectives achieved. In this article I will present the benefits generated by decision games , their goals , capabilities and didactic.References
Covey S.R., (2007), Siedem nawyków skutecznego działania, Dom Wydawniczy REBIS, Poznań.
Fox.G., Taylor D. (2005), Narzędzia do przeprowadzania rekrutacji i selekcji, OE Warszawa.
Kirby A. (2005), Gry szkoleniowe, OE Warszawa.
Jagoda J.,Wudarzewski Wł, (2015) Kierunki i możliwości wykorzystania gier kierowniczych na przykładzie gry POMAR, PN AE Wrocław.
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2016-09-21
How to Cite
Zaleszczyński, Piotr. 2016. “THE USE OF GAMIFICATION AS A SUPPORT TOOL FOR EFFECTIVE MANAGEMENT OF THE ORGANIZATION”. Acta Universitatis Nicolai Copernici. Management 43 (3):23-33. https://doi.org/10.12775/AUNC_ZARZ.2016.027.
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