Learning media development physical education sport and health that number athletic material based on Android application
DOI:
https://doi.org/10.12775/QS.2021.003Keywords
learning media, athletics throwing numbers, android applicationsAbstract
This study aims to (1) produce development products for physical education sport and health learning media based on android applications on the athletic material of throwing numbers for high school students, (2) to find out the feasibility of developing learning media products for physical education sport and health learning media based on android applications on throwing number athletic materials for high school students and (3) determine the level of effectiveness of the development of learning media products for physical education sport and health based on android applications on athletics throwing numbers for high school students.
This research and development are carried out in ten stages which refer to the steps developed by Borg & Gall, which include: (1) Research and information gathering, (2) Planning, (3) Initial product development, (4) Improvement of the initial design, (5) Formation of trial products, (6) Small group trials, (7) Revision of small group trial products, (8) Field trials, (9) Revision of field trial products, (10) Dissemination or dissemination. The subjects of the small group trial were 21 students of class XI SMA N 5 Yogyakarta, the subjects of the field trials were 112 students of class XI SMA N 8 Yogyakarta, the product trials included material expert trials, media experts, and small group trials and field trials. by students. Data obtained through observation, questionnaires, interviews, and learning outcomes tests. Data analysis used a t-test with a significance level of 0.05. Based on the results of the pretest and posttest that have been obtained, then the effectiveness test was carried out using the paired sample t-test using the SPSS program. 16 For Windows.
The results of the research of the pretest and posttest data on the field test showed that the learning media had a significant effect on improving student or respondent achievement. The effectiveness of learning media can be seen in the descriptions of the results of the pretest and posttest on respondents or students of SMA N 8 Yogyakarta as follows. At the pretest the lowest score got a score of 33.00, then the highest score got a score of 100.00. The average number of values on the pretest reached 79.91, and if all the respondents' scores on the pretest were added up to reach a value of 8951.00. After being treated with the application of learning media, the lowest score in the posttest increased to 37.00 and the highest score reached a maximum score of 100.00. The average overall score on the posttest increased to 86.62, and the total score at the posttest reached a score of 9702.00.
Thus, it can be concluded that the instructional media products of physical education sport and health, athletic number throwing materials based on android applications can be used by students and teachers as a medium in the teaching and learning process.
Keywords: learning media, athletics throwing numbers, android applications
References
Ananda, R. (2017). pengertian hasil belajar. Penggunaan Media Audio Visual Untuk Meningkatkan Hasil Belajar Pendidikan Kewarganegaraan Siswa Kelas IV Sd Negeri 016 Bangkinang Kota, 1(1), 10.
Dewi K. (2017). Pentingnya Media Pembelajaran. Jurnal Pendidikan Anak Usia Dini, 1(1), 81–96.
Faizah, S. N. (2020). Hakikat Belajar Dan Pembelajaran. At-Thullab : Jurnal Pendidikan Guru Madrasah Ibtidaiyah, 1(2), 175. https://doi.org/10.30736/atl.v1i2.85
Gallucci, A. R., & Petersen, J. C. (2017). The size and scope of collegiate athletic training facilities and staffing. Journal of Athletic Training. https://doi.org/10.4085/1062-6050-52.3.16
Geng, S., Law, K. M. Y., & Niu, B. (2019). Investigating self-directed learning and technology readiness in blending learning environment. International Journal of Educational Technology in Higher Education. https://doi.org/10.1186/s41239-019-0147-0
Kamusoko, S. D., & Pemberton, C. L. A. (2013). Student-Athlete Wellbeing and Persistence: An In-depth Look at Student-Athlete Perceptions. Journal for the Study of Sports and Athletes in Education. https://doi.org/10.1179/1935739713z.0000000003
Kara, N., & Sevim, N. (2020). Adaptive Learning Systems: Beyond Teaching Machines. Contemporary Educational Technology. https://doi.org/10.30935/cedtech/6095
Kim, J. (2020). Learning and Teaching Online During Covid-19: Experiences of Student Teachers in an Early Childhood Education Practicum. International Journal of Early Childhood. https://doi.org/10.1007/s13158-020-00272-6
König, J., Jäger-Biela, D. J., & Glutsch, N. (2020). Adapting to online teaching during COVID-19 school closure: teacher education and teacher competence effects among early career teachers in Germany. European Journal of Teacher Education. https://doi.org/10.1080/02619768.2020.1809650
Lacy, A. C., & Williams, S. M. (2018). Measurement and Evaluation in Physical Education and Exercise Science. In Measurement and Evaluation in Physical Education and Exercise Science. https://doi.org/10.4324/9781315312736
Lopes Sauers, A. D., Sauers, E. L., & Snyder Valier, A. R. (2017). Quality improvement in athletic health care. Journal of Athletic Training. https://doi.org/10.4085/1062-6050-52.10.15
Lu, F. J. H., Lee, W. P., Chang, Y. K., Chou, C. C., Hsu, Y. W., Lin, J. H., & Gill, D. L. (2016). Interaction of athletes’ resilience and coaches’ social support on the stress-burnout relationship: A conjunctive moderation perspective. Psychology of Sport and Exercise. https://doi.org/10.1016/j.psychsport.2015.08.005
Noorhidawati, A., Ghalebandi, S. G., & Siti Hajar, R. (2015). How do young children engage with mobile apps? Cognitive, psychomotor, and affective perspective. Computers and Education. https://doi.org/10.1016/j.compedu.2015.07.005
Parker, P. C., Perry, R. P., Hamm, J. M., Chipperfield, J. G., Hladkyj, S., & Leboe-McGowan, L. (2018). Attribution-based motivation treatment efficacy in high-stress student athletes: A moderated-mediation analysis of cognitive, affective, and achievement processes. Psychology of Sport and Exercise. https://doi.org/10.1016/j.psychsport.2017.12.002
Raja, R., & Nagasubramani, P. C. (2018). Impact of modern technology in education. Journal of Applied and Advanced Research. https://doi.org/10.21839/jaar.2018.v3is1.165
Saidin, N. F., Halim, N. D. A., & Yahaya, N. (2015). A review of research on augmented reality in education: Advantages and applications. International Education Studies. https://doi.org/10.5539/ies.v8n13p1
Smith, R. E. (2016). Toward a Cognitive-Affective Model of Athletic Burnout. Journal of Sport Psychology. https://doi.org/10.1123/jsp.8.1.36
Sönmez, V. (2017). Association of Cognitive, Affective, Psychomotor and Intuitive Domains in Education, Sönmez Model. Universal Journal of Educational Research. https://doi.org/10.13189/ujer.2017.050307
Sudarsana, I. K., Nakayanti, A. R., Sapta, A., Haimah, Satria, E., Saddhono, K., Achmad Daengs, G. S., Putut, E., Helda, T., & Mursalin, M. (2019). Technology Application in Education and Learning Process. Journal of Physics: Conference Series. https://doi.org/10.1088/1742-6596/1363/1/012061
Watkins, B. A., & Gonzenbach, W. J. (2013). Assessing university brand personality through logos: an analysis of the use of academics and athletics in university branding. Journal of Marketing for Higher Education. https://doi.org/10.1080/08841241.2013.805709
Downloads
Published
How to Cite
Issue
Section
Stats
Number of views and downloads: 388
Number of citations: 0